Hovr’s Got Game: Mobile Games Highlighted at this Year’s Game Developer’s Conference
Next week, MoPR client Hovr will head out to California for the Game Developer’s Conference (GDC) in San Francisco with a message for the developers behind the mobile games that make up the Hovr service: “We can make you money!” Now what game developer won’t want to hear that message?
By providing mobile games to users free of charge, supported by short
advertisements before and after game play, Hovr eliminates the cost barrier for mobile game adoption—a strong value statement in the eyes of mobile game developers looking to have their games played.
The value gained from working with Hovr is a no-brainer for game developers—Hovr offers worldwide exposure for their games and financial gain through ad revenues. For some mobile game developers it’s the consumer audience that Hovr brings to their hot new mobile games that is key, while other developers find Hovr’s ability to make them money from games they can no longer sell or that have been long ignored is the strongest value statement. No matter which message is resonating with mobile game developers, GDC will be a great opportunity for Hovr to make its presence known in the gaming industry and to get the message out about its great service.
GDC will be held in San Francisco, February 18-22 and includes many social events, networking opportunities and sessions on every aspect of the game development industry. Topics covered will include the future of gaming, music in video games, game design and mobile.
In addition to the conference itself, GDC hosts a two-day mobile event beginning on the first day of the conference. Operators, developers and independent content distributors will hear the latest results from mobile market research studies and have the opportunity to attend over 50 sessions, lectures, panels and roundtables about mobile gaming.
GDC just announced two of the keynote speakers for the mobile event: Anssi Vanjoki of Nokia and N-Gage and Michel Guillemot of Gameloft. Guillemot will focus on the ways to overcome the obstacles of technology, distribution and design in the $3 billion mobile games industry. In short, how can mobile games become a mass market phenomena in the global marketplace?
If you are heading to show and are interested in some advance perspective from Hovr on this topic, drop us a line. Hovr is happy to discuss the future of mobile gaming and the ways in which companies can overcome the obstacles standing in the way of mass market adoption.
Hovr can speak from experience about its success using a combination of social networking, free access to a broad catalog of games and unlimited access to get its service in the hands of consumers all over the world.
If you’re interested in learning more about Hovr or would like to speak with CEO and co-founder, Vipul Sawhney, please contact me directly and I’ll be happy to set it up.
Good luck to Hovr at this upcoming industry conference!














